AI Insights · Timothy · July 2024
Top 5 Boxing Games Performance in Oman Q2 2024
Discover the performance trends of the top 5 boxing games on a unified platform in Oman for Q2 2024, including weekly downloads, revenue, and active users.
In the second quarter of 2024, the performance of the top 5 boxing games on a unified platform in Oman showed varying trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the mobile gaming market for boxing enthusiasts in the region.
Boxing Star: Real Boxing Fight experienced fluctuations in weekly revenue, starting at $111 in early April and peaking at $107 in mid-June. Weekly downloads saw a significant spike to 294 in the second week of April but generally remained below 100 for the rest of the quarter. Active users showed some consistency, averaging around 300, with a notable peak of 847 in early April.
WWE Mayhem had a notable increase in weekly revenue, reaching $140 in mid-April. Its weekly downloads were relatively stable, hovering around 200-300, with a peak of 310 in the second week of April. Active users remained strong, consistently above 1300, peaking at 1511 in early April.
Burrito Bison: Launcha Libre showed a contrasting trend with a substantial revenue spike to $104 in mid-May, followed by a decline. Weekly downloads were modest, mostly below 20, with a peak of 26 in early June. Active users remained stable, averaging around 60 throughout the quarter.
Real Boxing: KO Fight Club demonstrated a gradual increase in weekly revenue, peaking at $40 in mid-June. Weekly downloads also showed growth, reaching 86 by the end of June. Active users increased steadily, peaking at 71 in the last week of June.
Real Boxing 2 exhibited consistent weekly revenue, peaking at $38 in mid-June. Downloads fluctuated, with a notable increase to 261 in the final week of June. Active users showed a steady rise, peaking at 1244 in the last week of June.
For more detailed insights and data, visit Sensor Tower.